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CCF SUPER LEAGUES 2009-10
CCF runs these events for the purpose of encouraging good quality competition but also for good social interaction between chess players who attend the club. Although it appreciates that the competitions will be taken very seriously by many of the players involved, CCF is at pains to point out that, as the organisers, our priority is to encourage the playing of chess and as such, we will assist all of the teams as we deem it appropriate and fair within the rules and asks that all captains respect this.
GENERAL RULES FOR ALL SUPER LEAGUES
GR1 All players must be current bona fide Full or Associate Members of CCF before playing in any of the Super League Competitions. CCF cannot be held responsible for chasing to see that appropriate memberships are paid; it is expected that teams sort this out for themselves. Teams may be penalised where players are not registered properly.
GR2 FIDE laws of chess shall apply as appropriate to each competition and the decision of the Controller shall be final in all matters, whether related to these rules or where an issue is not covered by these rules. All players are expected to play within the spirit of the competition.
GR3 Where a player named in the starting line up fails to arrive, teams shall be allowed to put in a bone fide substitute at any time before the original player(s) default(s), provided that they do not break the season's grading limit for the team and that the incoming player is not too high graded for the board he/she is playing on (according to the rules specific to each competition). Where there is more than one player missing, substitutes must fill in on the highest boards first unless mutually agreed between the captains. Where there is more than 1 substitute, the stronger player(s) (within the allowances of board order rules) shall play on the higher board.
GR4 In scoring a match, one board point shall be awarded for each individual board. Where a team wins the overall match, they shall be awarded 3 match points, where a match is drawn, teams will be awarded 2 points each. A team loss will record 1 point each. Where a team defaults all 4 boards, they shall score 0.
GR5 League positions shall be decided on 1) Most Match Points, 2) Best "Goal Difference!" (Board Points Scored minus Board Points Conceded), 3) Most Board Points Scored, 4) If a Swiss system tournament, sum of progressive score, 5) Result of Direct Match(es) involving teams tied (including board count and bottom board elimination if necessary).
GR6 Once a player has played for a team in one of the competitions, he/she is then tied to play for that team only in the rest of that competition for the remainder of the season. Every player in a squad must play a minimum of 50% of the remaining games once they have joined. All divisions of the Long Play Super League are treated as one competition.
GR7 Nobody shall be allowed to be the named captain for more than one team in the same competition. CCF reserves the right to refuse an individual to be a captain or to replace an ineffective captain if necessary.
GR8 The details of a new player joining a squad less than a week before the next round must be notified to the opposing captain straight away. Should the information be on the Wednesday email (or on the web site at the time the email is sent) from CCF and if the opposing captain is on email, it is reasonable to assume that the information has been received (the list of contacts each captain receives will show who is and who isn’t on email). However, any new names included after 5pm on the final Friday preceding a game may only be used in the next match with the permission of the opposing captain. This should be asked and confirmed by email if possible (and copied to CCF).
GR9 Default times shall be 7-45pm for FIDE Super League, 8-15pm Long Play Super League (Original) and 8pm for Rapid Play Super Leagues, but only in the case of players who have not arrived to play and who have NOT notified us that they are definitely coming. Where we are aware a player is on their way, they shall only default if their clocks runs out of time prior to their arrival.
GR10 A penalty points scheme will operate to penalise teams who become unreliable in organising their line-ups properly. If a team defaults top board, they shall receive 4 penalty points (these are nothing to do with match points). If they default board 2, they shall receive 3 penalty points. If the default board 3, they shall receive 2 penalty points. If they default board 1, they shall receive 4 penalty point. A team shall be deducted 1 match point for 5 penalty points, then 2 match points for reaching 10 penalty points, 3 for 15 and so on.
GR11 Where a team is knowingly defaulting boards, the captain of that team must notify the opposing captain and CCF by 5pm on the day of the match using every method of contact information provided by CCF on the contact list. If it cannot be proved that this was done, the offending captain will become liable for the transport costs of the opposing player should that player not be able to get a meaningful graded game (CCF will decide what this constitutes depending on the individual involved).
GR12 In events where there is a grading limit, where a team defaults a board without naming a player, they shall use up grading points to the value of the lowest graded player available to them in their squad (unless they name a higher graded/rated player). Where they name a player who fails to show, the grading points of that player will be used. Where they default more than 1 board, they shall use up the grading points to the value of the next lowest (and so on).
GR13 In events where there is a grading limit, a team breaking its aggregate grade limit shall incur 5 penalty points plus a further penalty point for every grade point that the limit is exceeded.
GR14 In events where there is a grading limit, no new players may be used in the final 2 rounds except with the agreement of the opposing captain. This does not include players who have been named in a squad but who have not played yet.
FIDE SUPER LEAGUEFR1 Players shall start with 90 minutes each on the clock and be given 30 seconds extra per move Fischer Timings from move 1.
LR2 Captains (or a team representative) must hand in a team sheet by 6-45pm on a match night. The named team and board order may only then be changed with the permission of the opposing captain or where players are being legitimately substituted. Where a team has not handed in their team by 6-45pm, the clocks shall be adjusted to reflect the length of time after the deadline that the team was handed in (this can be done earlier in the day by email).
LR3 Teams shall play in descending order of current chess playing strength. A player's current published FIDE Rating shall define their playing strength. Players may only inter-change board positions if they are graded 80 points or less apart. If teams are short of the 6 players required, they must default on the lowest board(s) possible.
LONG PLAY SUPER LEAGUE
LR1 Players shall start with 75 minutes each on the clock and be given 30 seconds extra per move Fischer Timings from move 1.
LR2 Each team shall have a maximum grading total of 4,000 for the whole season that they can distribute as they wish provided that no other rule is broken.
LR3 The estimated grade of all ungraded players will be changeable during the course of the season and can be changed retrospectively if it felt by the Controller that a grade was estimated too high or too low in the earlier part of the competition. (The organisers will not do this in such a way that a team will be forced to fall foul of rule 3 (above).
LR4 Captains (or a team representative) must hand in a team sheet by 7-30pm on a match night. The named team and board order may only then be changed with the permission of the opposing captain or where players are being legitimately substituted. Where a team has not handed in their team by 7-30pm, the clocks will be started and stopped when the sheet is handed in.
LR5 Teams shall play in descending order of current chess playing strength. Players’ current published ECF Long Play grades (or CCF estimate) shall define their playing strength. Players may only inter-change board positions if they are graded 10 points or less apart (20 points for juniors). CCF shall allocate what will be a changeable estimated grade for ungraded players. If teams are short of the 4 players required, they must default on the lowest board(s) possible.
RAPID PLAY SUPER LEAGUE
RR1 Each team shall have a maximum grading total of 2,900 available to them for the whole season. They can distribute this as they wish provided that no other rule is broken.
RR2 Captains (or a team representative) must hand in a team sheet by 7-30pm on a match night. The named team and board order may only then be changed with the permission of the opposing captain or where players are being legitimately substituted. Where a team has not handed in their team by 7-30pm, the clocks will be started and stopped when the sheet is handed in.
RR3 Players shall start with 20 minutes each on the clock and be given 10 seconds extra per move Fischer timings from move 1.
RR4 Teams shall play in descending order of current chess playing strength. Players’ August 2009 published ECF Rapid Play grades (or CCF estimate) shall define their playing strength for the duration of the event. Players may only inter-change board positions if they are graded 10 points or less apart (20 points for juniors). CCF shall allocate what will be a changeable estimated grade for ungraded players. If teams are short of the 4 players required, they must default on the lowest board(s) possible.